Armor Class
10
Natural armor
Hit Points
60
(10d12)
Speed
STR
16
(+3)
DEX
1
(-5)
CON
14
(+2)
INT
2
(-4)
WIS
2
(-4)
CHA
1
(-5)
Damage Vulnerabilities
Fire
Damage Resistances
Psychic
Damage Immunities
Poison
Senses
Passive Perception 12
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Rooted: this plant cannot be moved by any means.
Vine field: all ground up to ten feet away from this plant is difficult terrain.
Poison gas: whenever this plant is damaged by a melee attack, the creature that damaged it must make a dc 10 dex saving throw or take 1d3 poison damage
Actions
Needle: this plant shoots a needle from its prehensile neck. +2 to hit dealing 2d4 piercing damage on a hit
Multiattack: this plant makes 3 needle attacks.
tentacle: this plant makes a swipe to grab someone with its tentacle. +4 to hit dealing 1d6 force damage and grappleing the target
Description
(From monsters misguided #3) this is a giant plant with writhing tentacles and aprehensile neck that shoots small spearlike needles
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/20/2018 9:13:51 PM
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238
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1
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Coming Soon
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12/23/2018 6:47:19 PM
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29
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1
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Coming Soon
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