Large Ooze, Unaligned
Armor Class 7 Natural
Hit Points 60 (8d10 + 16)
Speed
STR
11 (+0)
DEX
5 (-3)
CON
4 (-3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Alchemical Discharge: Each time the alchemost is struck by a weapon and takes damage, it discharges a random alchemical effect. Roll 1d6 and apply the following effects, but only one effect per turn can be discharged:

  1. Acid Splash in a 20-foot cone. Each target in the area must make a DC 10 Dexterity saving throw, taking 10 (3d6) damage on a failed save, or half as much damage on a successful one.
  2. Alchemical Fire Blast in a 10-foot radius. Each target in the area takes 7 (2d6) fire damage, and at the start of each of its turns takes another 3 (1d6) fire damage from the sticky flammable goo. A creature can spend an action to make a DC 10 Dexterity check, putting out the flames on itself or another creature within reach on a success.
  3. Billowing Smoke in a 20-foot radius. The alchemost is considered to be heavily obscured for its next 3 turns, unless the smoke is dissipated sooner via heavy wind.
  4. Alchemical Flash in a 60-foot radius. Each creature in the area that can see much take a DC 10 Constitution saving throw or become blinded until the end of its next turn.
  5. Poisonous Cloud in a 20-foot radius. Each creature in the area must make a DC 10 Constitution saving throw or become poisoned for 1 hour on a failed save. On a successful save, the creature takes half as much damage and is not poisoned. 
  6. Thunderblast in a 20-foot radius. Each creature in the area must make a DC 10 Constitution saving throw, taking 9 (2d8) thunder damage and becoming deafened until the end of its next turn on a failed save. On a successful save, the creature takes half as much damage and is deafened as above.

Amorphous: The alchemost can move through a space as narrow as 1 inch wide without squeezing.

False Appearance: While the alchemost remains motionless, it is indistinguishable from a pool of alchemical waste.

Actions

Pseudopod: Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 7 (2d6) bludgeoning damage plus 3 (1d6) acid damage.

 

Description

This pool of cloudy viscid water has colorful oily swirls throughout. Its rippling rainbow surface is mesmerizing. It extends a club-like pseudopod, dripping with caustic ichor.

Leeshade

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