Huge Fiend (Demon), Chaotic Evil
Armor Class 12 (15 with the Wand of Orcus)
Hit Points 189 (18d12 + 72)
Speed 40 ft., Fly 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
19 (+4)
Skills Arcana +7, Perception +7
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages All, Telepathy 60 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Wand of Orcus. The wand has 3 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, the Aspect of Orcus can use an action to cast animate dead, blight, or speak with dead.

Innate Spellcasting. The Aspect of Orcus's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: chill touch (3d8 damage), detect magic

1/day each: create undead, dispel magic

Legendary Resistance (1/Day). If the Aspect of Orcus fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Aspect of Orcus makes two Wand of Orcus attacks.

Wand of Orcus. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 6 (1d12) necrotic damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 4 (1d8) poison damage.

Legendary Actions

The Aspect of Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspect of Orcus regains spent legendary actions at the start of its turn.

Tail. The Aspect of Orcus makes one tail attack.

A Taste of Undeath. The Aspect of Orcus casts chill touch (3d8 damage).

Creeping Death (Costs 2 Actions). The Aspect of Orcus chooses a point on the ground that it can see within 50 feet of it. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Aspect of Orcus's next turn. Creatures in that area have vulnerability to necrotic damage.

Description

Petitioning Orcus for an Aspect will only have a chance of success if the reason for the petition furthers the goal of the Demon Prince of Undeath, which is the nullification of all life.

 The Aspect of Orcus stands about 12-feet tall and has a disgusting corpulent body that is covered with animal hair. Its head and legs resembles that of an emaciated giant goat's and massive leathery bat-like wings spread from its back. In its hand is a lesser but still potent copy of its dreadful weapon, the Wand of Orcus.

 The Aspect of Orcus always begins combat summoning undead before wading into battle. If it finds an opportunity to trap or block targets within melee range from escaping, it will use its Creeping Death ability and cast it centered on itself.

Monster Tags: DemonDemon Lordfiend

SadHorizon

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