Immutable Form. Atlas is immune to any spell or effect that would alter his form.
Magic Resistance. Atlas has advantage on saving throws against spells and other magical effects.
Controlled: Atlas is controlled by its pilot meaning the pilot is his mind, when inside him he and the pilot share the same turn with the pilot controlling his body, when inside Atlas the pilot is considered in total cover.
Multiattack: Atlas can makes two melee attacks.
Slam: Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: (4d10 + 10) bludgeoning damage.
Chainsword: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: (50) slashing damage.
M370 Autocannon: +7 to hit, range 300/600 ft., one target. Hit: 30 (5d10) piercing damage. The 50 Cal. autocannon has the burst fire (4) and reload (40 shots) properties. Atlas can hold 140 rounds of 50 Cal. depleted-uranium slugs at maximum capacity.
ANVIL-II ASM Pods: Range 500/1,000 ft., 20ft sphere. The ANVIL-II ASM Pods come with 8 missiles per pod, and can be reloaded, with mini Jericho missiles. High Explosive Weaponry: Each attack hits all creatures within 20ft of the target. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (8d10) fire damage on a failed save, or half as much damage on a successful one. Surface to Air Missile: Creatures with flying speeds have disadvantage on saving throws against this weapon.
Incinerating Beam - Recharge 5: Atlas fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC: 26 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying. (Only capable with no pilot inside him)
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