Innate Spellcasting. The Aspect of Yeenoghu's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: detect magic
1/day each: dispel magic, fear, invisibility
Legendary Resistance (1/Day). If the Aspect of Yeenoghu fails a saving throw, it can choose to succeed instead.
Multiattack. The Aspect of Yeenoghu makes three flail attacks. If an attack hits, it can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):
- The attack deals an extra 9 (2d8) bludgeoning damage.
- The target must succeed on a DC 12 Constitution saving throw or be paralyzed until the start of Yeenoghu's next turn.
- The target must succeed on a DC 12 Wisdom saving throw or beaffected by the confusion spell until the start of Yeenoghu's next turn.
Flail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft ., one target. Hit: 10 (1d8 + 6) piercing damage.
Rampage. When the Aspect of Yeenoghu reduces a creature to 0 hit points with a melee attack on its turn, the Aspect of Yeenoghu can take a bonus action to move up to half his speed and make a bite attack.
The Aspect of Yeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspect of Yeenoghu regains spent legendary actions at the start of its turn.
Charge. The Aspect of Yeenoghu moves up to its speed.
Swat Away (Costs 2 Actions). The Aspect of Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a DC 18 Strength saving throw or be pushed 15 feet in a straight line away from the Aspect of Yeenoghu. If the saving throw fails by 5 or more, the target falls prone.
Savage (Costs 3 Actions). The Aspect of Yeenoghu makes a bite attack against each creature within 10 feet of it.
Description
The demon lord and god of gnolls, Yeenoghu, the Lord of Savagery, desires slaughter and destruction above everything else. He enjoys inflicting pain and misery to his victims before he killing them, and crushing everyone else's hopes.
For Yeenoghu to grant an Aspect, the petitioner should be a powerful gnoll or flind with and use the Aspect for furthering the Beast of Butchery's desires.
The Aspect of Yeenoghu appears as a 12-foot tall, gaunt gnoll with emaciated features. Its body, which radiates an overpowering and disgusting musky smell, is covered with a leathery hide topped with a dirty orange mane, and protected with garish, spiked armor scraps tied together with chains and decorated with the flayed skin of its progenitor's foes.
In combat, the Aspect of Yeenoghu will mostly just attack with its flail, never bothering with spells unless the situation warrants it. If given the chance, the Aspect will not immediately kill those it fights. Instead, it will maim them first, then slay and devour those they love in front of them. Only when it has broken its foes will it finish them off.
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