Large Fiend (Demon), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 142 (19d10 + 38)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)
Skills Perception +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages All, Telepathy 60 ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The Aspect of Zuggtmoy's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: detect magic, locate animals or plants, ray of sickness

1/day: dispel magic, ensnaring strike, entangle, plant growth

Legendary Resistance (1/Day). If the Aspect of Zuggtmoy fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Aspect of Zuggtmoy makes three pseudopod attacks.

Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) poison.

Infestation Spores (1/ Day). The Aspect of Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on itself, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 14 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the "Myconids" entry in the Monster Manual).

Mind Control Spores (Recharge 6). The Aspect of Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on itself, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a DC 14 Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is charmed by the Aspect of Zuggtymoy and can't be reinfected by these spores.

Legendary Actions

The Aspect of Zuggtmoy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspect of Zuggtmoy regains spent legendary actions at the start of its turn.

Attack. Zuggtmoy makes one pseudopod attack.

Exert Will. One creature charmed by the Aspect of Zuggtmoy that it can see must use its reaction to move up to its speed as it directs or to make a weapon attack against a target that it designates.

Description

The Demon Queen of Fungi may grant petitioners her Aspect if the will use it to infect as many living creatures with her spores.

 The Aspect of Zuggtmoy looks like a 14-foot tall fungal creature that has the features of a female humanoid dressed in a faux gown made of lichen and mycelium. Sprouting from its lower torso are fibrous tentacle-like pseudopods that excrete poison.

 To prepare for a big fight, the Aspect of Zuggtmoy will always create thralls and spore creatures first. Only when it is satisfied that is has enough, will it venture forth to seek its enemies.

 In combat, the Aspect of Zuggtmoy will lash at and batter its foes with its pseudopods. If it can catch more than two targets, it will release its infestation spores. Those that survive its initial attacks will be subjected to its mind control spores.

Monster Tags: DemonDemon Lordfiend

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