Medium Monstrosity, Any Evil Alignment
Armor Class 18 Natural Armor
Hit Points 89 (10d12 + 29)
Speed 50 ft., Walk 20 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws CHA +8
Skills Deception +7, Persuasion +7
Damage Vulnerabilities Cold
Damage Resistances Fire, Necrotic, Psychic
Senses Blindsight, Passive Perception 18
Languages common,Deep speech
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. This creature makes three attacks, one with its Bite and two with its claws

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 16 (2d10 + 6) Piercing damage. 

Claws. Melee Weapon Attack: +6 to hit, range 5 ft.,Hit:  10(1d8 + 6) Slashing damage.

Reactions

Overwhelming greed. When a creature tries to move out of melee range it has to make a DC 15 Charisma saving throw or be drawn back to this creature  by an enchanting lullaby 

Description

A deep water  humanoid fish-like creature with a lantern looking lure on the tip of its antenna 

Lair and Lair Actions

An underwater cave with piles of shining gold used to entice its victims 

Lair Actions

On initiative count 20 (losing initiative ties), the Angloragon takes a lair action to cause one of the following effects; the Angloragon can’t use the same effect two rounds in a row:

  • All light within 100 ft of the creature other than its lure diminishes magical or otherwise 
  • A sweet lullaby sounds from the creature and all non-deafened creatures within 30 ft of the creature must make a DC 13 Charisma saving throw or be charmed by the creature

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2018 11:17:10 PM
2
0
1
Coming Soon
12/9/2018 4:24:52 PM
91
0
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Coming Soon
12/24/2018 12:00:20 AM
59
0
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Coming Soon

Habitat: Underwater

Latvian

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