Death Throws. When the chaos mutant dies, it explodes, and each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save.
Mutant Fortitude. If damage reduces the chaos mutant to 0 hit points, it must make a Constitution saving throw with a DC equal to damage taken, unless the damage is from a critical hit. On a success, the chaos mutant drops to 1 hit point instead.
Multi-Attack. The Chaos Mutant Can attack twice with its tentacle attack.
Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 13). The chaos mutant has four tentacles, each of which can grapple only one target.
Acidic Squeeze. You may choose to squeeze enemies grappled by your tentacles to deal an additional 7 (2d6) acid damage.
Opportunity attack. Choose to make a tentacle attack to any who attempt to leave your reach.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Chaos mutants are loathsome creatures of darkness. Once ordinary humanoids, foul sorcery has made them into slimy tentacled horrors. They have forgotten their previous lives and descended into animalistic savagery.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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