Sensory Overload. The Chiminimera has a bonus to its initiative rolls equal to its Wisdom modifier. In addition, it has advantage on Wisdom(Perception) checks that rely on sight, hearing, or smell and disadvantage on saving throws against being frightened by sudden movement or light.
Multiattack. The Chiminimera makes 2 attacks: one with its bite and one with its stinger. When its acid breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Acid Breath (Recharge 6). The snake head exhales fire in a 10--foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (3d4) acid damage on a failed save, or half as much damage on a successful one.
Description
A Chiminimera is a vile combination of mouse, mantis, dragonfly, and snake, and features the heads of all three of those creatures. It likes to scurry up from the shadows and pepper its quarry with its acid breath before continuing to attack.
Comments