Huge Beast, Chaotic Evil
Armor Class 16 fur
Hit Points 140 (20d10 + 40)
Speed 50 ft., Climb 50 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +6, CON +5
Skills Acrobatics +6, Athletics +5, Perception +4
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Multiattack. The Huge Rat has 3 attacks, only one of which can be bite.

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Poisoned sewers. The Huge Rat lives in a poisoned environment. Any creature that touches the Huge Rat directly must make a CON Saving Throw (DC 16) or take 15 (2d12 + 3) poison damage. Half damage on a success. This take effects on both the Huge Rat's or another creature's turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdarkUrban

Dandavinox

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