Multiattack. The Huge Rat has 3 attacks, only one of which can be bite.
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poisoned sewers. The Huge Rat lives in a poisoned environment. Any creature that touches the Huge Rat directly must make a CON Saving Throw (DC 16) or take 15 (2d12 + 3) poison damage. Half damage on a success. This take effects on both the Huge Rat's or another creature's turn.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
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