Fiery Death. When the Balrog dies, if it's Flaming Aura has not been extinguished, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the Balrog's weapons.
Flaming Aura. The Balrog is covered in a intense fire that harms anything that touches it with 30 damage (3D10), if anything touches it they are forced to make a DEX. saving throw, if they succeed the damage is halved , if any cold or fire attacks touch it, the aura does 1D10 more damage.
Spellcasting. The Balrog is a 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Balrog has the following Sorcerer
Cantrips (at will): Fire Bolt
1st level (4 slots): Burning Hands, Earth Tremor
2nd level (4 slots): Scorching Ray
3rd level (3 slots): Fireball, Focus Fire,
4th level (3 slots): Wall of Fire,
5th level (2 slots): Immolation
Mulltiattack. The Balrog makes 3 attacks, one with his whip, one with his sword, and one with his charge.
Whip. The Balrog attacks with his fire whip with a range of 25ft doing 4d8 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved
Sword. The Balrog attacks with his fire sword in a range of 15ft, doing 3d10 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved
Charge. The Balrog uses his skull to hit a target, if the Balrog uses this action he is forced to move forward 20ft and does 7d6 damage to the closest one In front of them, and -1d6 for the further he goes when hitting targets
Flaming Regeneration. The Balrog can remove 1d10 of damage from his flaming aura to heal 1d8 of damage
The Balrog can use one of its legendary actions after a spellcasters turn.
Whip. The Balrog attacks with his fire whip with a range of 25ft doing 4d8 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved
Sword. The Balrog attacks with his fire sword in a range of 15ft, doing 3d10 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved
Spellcasting. As a legendary action the Balrog can use one of its fire-based spells at the cost of no spell slots (Fire Bolt, Burning Hands, Scorching Ray, Fireball, Focus Fire, Wall of Fire, Immolation)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Dec 29, 2021Does it have wings?
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Posted Jan 1, 2022"30 damage (3D10)"
That's not how this should work. This flat damage should be the average of 3d10, not maximum.