Huge Fiend (Demon), Chaotic Evil
Armor Class 27 Natural Armor
Hit Points 375 (18d20 + 15)
Speed
STR
30 (+10)
DEX
24 (+7)
CON
19 (+4)
INT
28 (+9)
WIS
27 (+8)
CHA
24 (+7)
Saving Throws STR +17, CON +11, INT +16, WIS +15, CHA +14
Damage Immunities Fire
Condition Immunities Charmed, Deafened, Frightened, Petrified, Restrained
Senses Passive Perception 18
Languages Common, Giant, Infernal
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Fiery Death. When the Balrog dies, if it's Flaming Aura has not been extinguished, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the Balrog's weapons.

Flaming Aura. The Balrog is covered in a intense fire that harms anything that touches it with 30 damage (3D10), if anything touches it they are forced to make a DEX. saving throw, if they succeed the damage is halved , if any cold or fire attacks touch it, the aura does 1D10 more damage.

Spellcasting. The Balrog is a 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Balrog has the following Sorcerer
Cantrips (at will): Fire Bolt
1st level (4 slots): Burning Hands, Earth Tremor

 2nd level (4 slots): Scorching Ray

3rd level (3 slots): Fireball, Focus Fire,

4th level (3 slots): Wall of Fire, 

5th level (2 slots): Immolation

 

 

Actions

Mulltiattack. The Balrog makes 3 attacks, one with his whip, one with his sword, and one with his charge.

Whip. The Balrog attacks with his fire whip with a range of 25ft doing 4d8 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved

Sword. The Balrog attacks with his fire sword in a range of 15ft, doing 3d10 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved

Charge. The Balrog uses his skull to hit a target, if the Balrog uses this action he is forced to move forward 20ft and does 7d6 damage to the closest one In front of them, and -1d6 for the further he goes when hitting targets

Bonus Actions

Flaming Regeneration. The Balrog can remove 1d10 of damage from his flaming aura to heal 1d8 of damage

 

 

Legendary Actions

The Balrog can use one of its legendary actions after a spellcasters turn.

Whip. The Balrog attacks with his fire whip with a range of 25ft doing 4d8 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved

Sword. The Balrog attacks with his fire sword in a range of 15ft, doing 3d10 damage and 3d4 fire damage, anyone hit must make a DEX. saving throw. if they succeed the fire damage is halved

Spellcasting. As a legendary action the Balrog can use one of its fire-based spells at the cost of no spell slots (Fire Bolt, Burning Hands, Scorching Ray, Fireball, Focus Fire, Wall of Fire, Immolation)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Tiamat_Mighty_Queen

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