Innate Spellcasting. The Aspect of Bael's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing its appearance), detect magic
3/day each: charm person, inflict wounds (5th level), invisibility, major image
1/day each: animate dead, dispel magic, suggestion
Legendary Resistance (1/Day). If the Aspect of Bael fails a saving throw, it can choose to succeed instead.
Regeneration. The Aspect of Bael regains 10 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. The Aspect of Bael dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The Aspect of Bael makes two melee attacks.
Hellish Morningstar. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) necrotic damage.
Teleport (Recharges 5-6). The Aspect of Bael magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see.
Dreadful. The Aspect of Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of the Aspect of Bael must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the creature's next turn.
Description
Bael only listens to petitions from his followers who consider themselves soldiers and generals, and only if the Aspect is to be used in times of war as part of a tactical move or stratagem.
The Aspect of Bael looks like a 10-foot tall muscular humanoid with handsome bovine features. It has an impressive mane of bright red hair and a pair of bull horns on its head. Its skin is colored gold and its mouth is ridged with sharp teeth and fangs.
When engaging enemies, the Aspect of Bael unfortunately does not share its progenitor's natural ability to think a few steps ahead, measure the battlefield, and make tactical decisions. Instead, the Aspect prefers to wade into battle with its morningstar, only falling back to its spells and other abilities if hard-pressed.
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