Thick Carapace. The air Leviathan is covered by a thick coat of dirt and rocks, making so that any nom magickal damage directed at its carapace is halved.
Legendary Resistance. If The air Leviathan fails a saving throw, it can choose to succeed instead 3 times per day.
Magic Resistance. The air Leviathan has advantage on saving throws against spells and other magical effects.
Vines. Melee Weapon Attack: +13 to hit, reach 25 ft., one target. Hit: 17 (3d6 + 7) Bludgeoning damage, and the target is Grappled (to escape: DC 21). Until ungrapple, the target is Restrained. air Leviathans have up to 6 vines that can grapple.
Poison Spores.Melee Weapon Attack: The air Leviathan ejects spores in a 30 feet radius from anywhere in it's surface. All creatures in the area, must succeed on a DC 20 Constitution saving throw or take (3d8 +3) Poison damage.
Legendary Action. The air Leviathan can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.
Vine Attack. The air Leviathan can make one vine attack.
Description
The air Leviathan is a extremely rare and huge plant that grows underground, when The air Leviathan reaches it's adult fase it starts to develop several sack filled with a mysterious "floating gas" that is also very poisonus, with these gases the plant is cappable of lifting of the gound taking some of the trrain with it. air Leviathans conssume several insects and birds that land on it's surface dying by the poison and slowly decomposing to feed the plant. Several creatures find homes on the back of this giant having a symbiotic relationship.
Previous Versions
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12/24/2018 5:07:32 PM
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Posted Nov 8, 2021How is this CR 17
3 3rd level fireballs and it's dead