Damage Transfer. While wrapped around a target, the raggamoffyn takes only half the damage dealt to it, and the target grappled by the raggamoffyn takes the other half.
False Appearance. While the raggamoffyn remains motionless, it is indistinguishable from a normal pile of rags.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the raggamoffyn can’t attack another target with its slam; however, the raggamoffyn is now wrapped around the opponent.
Control Host. This ability functions like the dominate monster spell (Wisdom save DC 12).
Wrap. If the monster so chooses, after a successful slam attack and grapple, it can use its bonus action to form a skintight layer around the wrapped creature, covering it from head to toe but leaving enough space for the creature to breathe through its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. Once it has wrapped a creature, the raggamoffyn can attempt to control it on its next action/round.
Suffocate. As a bonus action, a common raggamoffyn can asphyxiate a wrapped creature by drawing the air from its lungs. This attack automatically deals 1d4 points of damage per round.
Description
Raggamoffyns are mysterious constructs composed of animated scraps and bits of cloth, metal, or other refuse from civilized societies - particularly those where magic is common. Raggamoffyns tend to cluster together, operating as much in secret as possible, taking control of selected hosts to further their agendas.
Unlike other constructs, a raggamoffyn is not the result of any deliberate act of creation. Rather, it is formed when leftover magical energy interacts with inanimate objects. The exact process is not well understood, but it always results in one of four types of raggamoffyn.
Scholars theorize that common raggamoffyns form from enchanted gloves, robes, hats, and other magic clothing that was lost or discarded by its owners. They are usually found near cemeteries and places where magical battles have recently transpired.
A common raggamoffyn looks like a suit of mismatched clothing with no wearer. The clothing appears to be in good repair, and it would probably still be usable if it could be separated from the construct.
A raggamoffyn appears as an animated, ragtag assortment of odds and ends, roughly humanoid in shape. The four types differ both in the kinds of refuse that form their bodies and the powers they possess.
Above all, a raggamoffyn seeks to acquire a host that it can dominate. The creatures refrain from harming potential hosts as long as possible, so they work quickly by rushing in with touch attacks. A foe that is successfully dominated is wrapped by the raggamoffyn, which then uses its host to defend itself and other raggamoffyns. Raggamoffyns unleash their full melee attack capabilities against foes that are resistant to their mind controlling powers, fearing rightfully that an escaped foe will warn others of the raggamoffyn's existence.
Previous Versions
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