Huge Fiend (Devil), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 147 (14d12 + 56)
Speed 30 ft., Fly 50 ft.
STR
21 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
17 (+3)
Skills Deception +7, Intimidation +7, Perception +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages All, Telepathy 60 ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The Aspect of Geryon's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing its appearance), detect magic

3/day each: invisibility (self only), locate object, suggestion

1/day each: ice storm, wall of ice

Legendary Resistance (1/Day). If the Aspect of Geryon fails a saving throw, it can choose to succeed instead.

Regeneration. The Aspect of Geryon regains 10 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The Aspect of Geryon dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The Aspect of Geryon makes two attacks: one with its claws and one with its stinger.

Claws. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is Large or smaller, it is grappled (DC 17) and restrained until the grapple ends. The Aspect of Geryon can grapple one creature at a time. If the target is already grappled by the Aspect of Geryon, the target takes an extra 14 (4d6) slashing damage.

Stinger. Melee Weapon Attack: +9 to hit, reach 20 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or take 9 (2d8) poison damage and become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the poisoned condition is removed.

Sound the Horn (1/Day). The Aspect of Geryon blows its horn, which causes 1d3 + 1 minotaurs to appear in unoccupied spaces of his choice within 60 feet of it and act as its allies. The minotaurs roll initiative when they appear. They remain until they die or the Aspect of Geryon uses an action to dismiss any or all of them.

Teleport (Recharges 5-6). The Aspect of Geryon magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see

Legendary Actions

The Aspect of Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspect of Geryon regains spent legendary actions at the start of its turn.

Infernal Glare. The Aspect of Geryon targets one creature it can see within 60 feet of it. If the target can see Aspect of Geryon, the target must succeed on a DC 15 Wisdom saving throw or become frightened of the Aspect of Geryon until the end of its next turn.

Teleport. The Aspect of Geryon uses its Teleport action, if available.

Swift Sting (Costs 2 Actions). The Aspect of Geryon attacks with its stinger.

Description

It doesn't take much for Geryon to grant a petitioner an Aspect, for as long as the Aspect is to be used in hunting and destroying its enemies.

 The Aspect of Geryon resembles a creature with the torso and arms of a gorilla, the lower body of a giant serpent, and the head of giant humanoid. Great bat-like wings spread from its back and its tail ends with a stinger that drips deadly venom.

 The Aspect of Geryon lives for battle and relishes entering into melee combat where it enjoys tearing foes with its claws and impaling others with its stinger. It will only use its Horn or spells if hard-pressed or facing a great number of opponents.

Monster Tags: Devilfiend

SadHorizon

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