Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 50 (6d12 + 12)
Speed 60 ft., fly 60 ft. Runs on the wind
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +7, DEX +5
Skills Perception +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Darkvision 120, Tremorsense 30, Passive Perception 14
Languages Giant Elk , understands Common, Elvish, and Sylvan but can't speak them
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Darkvision. The Aborean rain deer can see in low light and natural darkness to a range of 120 foot

Keen sense of Feel. The Aborean rain deer has tremorsense out to a range of 30 foot.

Charge. If the Aborean rain deer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Flying Gate. The Aborean rain deer can run on the wind and has a fly speed of 60 foot.

Actions

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 23 (4d8 + 5) bludgeoning damage.

Description

The majestic Aborean rain deer is rare to the point that its appearance is often taken as a portent of an important event, such as the birth of a king or legendary historical figure. Some myths tell of gods that take the form of Aborean rain deer when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. It is also said by most common folk that to see one running across the sky is an omen of great fortune to come.

Monster Tags: Misc Creaturefey

Habitat: ForestGrasslandHillMountain

Zika_Kai

Comments

Posts Quoted:
Reply
Clear All Quotes