Armor Class
18
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Ranged Attack: +2 to hit, reach 30 ft., one target. Hit: 5 (1d10) fire damage.
Description
This furnace creaks constantly, banging and grinding like a vengeful spirit trapped inside.
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