Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +6, DEX +4, CON +5
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d2 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and the attacked must be using an Unarmed Strike.

Description

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Sometimes, however, they are in situations where they have no weapons or armor and instead must brawl with their fists only.

Monster Tags: NPC

Habitat: Urban

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