Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws DEX +3, CON +6
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 20
Languages Understands all the languages of it's creator (can't speak)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Reanimation Protocol. When the cyrptothrall's hit points are reduced to zero it makes a DC 15 constitution saving throw, on a success it reassembles itself and regains 18 (4d8) hit points. Each time the cryptothrall uses this feature after the first, the DC increases by 5. When it finish a short or long rest, the DC resets to 15.

Immutable Form. The cryptothrall is immune to any spell or effect that would alter its form.

Magic Resistance. The cryptothrall has advantage on saving throws against spells and other magical effects.

Living Metal. The cryptothrall regains 7 hit points at the start of its turn. If the crytpothrall takes acid damage, this trait doesn't function at the start of the cryptothrall's next turn. The flayed one dies only if it starts its turn with 0 hit points and doesn't regenerate.

Keen Sight. The crptothrall has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The cryptothrall makes two scything limbs attacks; it can then use its scouring eye. 

Scything Limbs. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. 

Scouring Eye. The cryptothrall targets one creature it can see within 60 ft. of it. The target must succeed on a DC 15 Constitution saving throw taking 18 (4d8) necrotic damage. A creature damaged by this effect is surrounded in a gleaming green light for the next minute the affected creature sheds dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being invisible.

Reactions

Protectors. Whenever a ranged attack roll is made against a friendly cryptek within 15 ft. of the cryptothrall, the cryptothrall can instantly move to intercept the attack. The cryptothrall moves within 5 ft. of the cryptek. The attack roll that triggered the reaction is instead made against the cryptothrall. 

Habitat: DesertUnderdark

IsaiahGK

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