Ambusher. The bluespawn ambusher has advantage on attack rolls against any creature it has surprised.
Multiattack. The bluespawn ambusher makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing Damage plus 4 (1d8) lightning damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Electricity Burst (Recharge 5-6). The bluespawn ambusher discharges a burst of electricity in a 15-foot radius circle centered on itself. Each creature in the area other than the bluespawn ambusher must succeed on a DC 13 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Instinctive Electricity Burst. When the bluespawn ambusher takes melee weapon damage and Electricity Burst is available, it uses Electricity Burst.
Description
Ambushers are what blue dragons would look like when compressed into the shape of a badger. They stand 3 feet tall at the shoulder and measure 5 feet in length and width. Their blue-scaled body, which crackles with electricity, no longer have wings but have adapted to burrowing under the ground.
Ambushers prefer to live in deserts and hunt in packs, mainly by hiding under the sand to wait for prey to pass by.
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