Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Pack Tactics. The Cultist Enforcer has advantage on an attack roll against a creature if at least one of the Cultist Enforcer's allies is within 5 feet of the creature and the ally isn’t incapacitated. The ally does not need to be a Cultist; merely an ally.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Cultist Enforcers are members of the cult specially selected for their physical prowess and military capabilities. Many are ex-soldiers who, having become disillusioned with their leaders, abandoned their post to follow the cult.
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Previous Versions
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12/29/2021 12:55:56 AM
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Posted Dec 29, 2021I hope you find this character useful. I was bored with the standard Cultist and felt their needed to be something a bit more difficult so I built this character type to fit into my campaign setting where veterans of past wars would be common. Additionally, in the economics of the setting, veterans of the defeated forces were "under-employed" due to being skilled, yet untrustworthy to the factions that won. Not surprising, this presents personal challenges for the veterans - some of whom turn to lives of crime, piracy, or other unsavory backgrounds. The lucky ones adopt a trade, or if luckier, acquire land through purchase or land-grant and become farmers.
These are the ones that wandered, lost, and found purpose with the Cult. As such, they are fanatically loyal.
Note: This is version 2. Corrected immunities and HP generation.