Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't Incapacitated. It also is dangerous to try to hurt the Baby Hell Hound because of the pack. The parent of the Baby Hell Hound will never back down and will fight to its death.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 3 (1d6) fire damage.
Fire Breath (Recharge 2–3). The hound exhales fire in a 7-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Howl. The hound howls and will bring in 2-7 Hell Hound reinforcements.
Description
The offspring of other Hell Hounds they are just small Hell Hounds. Fiery creatures that are often used as guardians or companions.
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