Spellcasting. The dragonborn is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): cure wounds, divine favor, guiding bolt, healing word, shield of faith
2nd level (3 slots): calm emotions, lesser restoration, magic weapon, prayer of healing, spiritual weapon, warding bond
3rd level (2 slots): beacon of hope, crusader’s mantle, mass healing word, spirit guardians
Multiattack. The dragonborn makes two mace attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Breath Weapon (1/Day). The dragonborn exhales poison in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw, taking (2d6) poison damage on a failed save, or half as much damage on a successful one.
Guided Strike (Recharges after a Short or Long Rest). The dragonborn grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The dragonborn can make this choice after the roll is made but before it hits or misses.
Description
The Steiner family splits its members into two categories, those who fight and those who protect. The protectors are known as the Bahamut's Glow. Trained in healing magic and divine practices, the Bahamut's Glow work alongside the Mortal's Sentinels to banish evil and protect those who cannot protect themselves.
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