Ambusher. The drake has advantage on attack rolls against any creature it has surprised.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Slowing Breath (Recharge 5-6). The drake exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Description
Ambush drakes are often found in the service of Draconic-speaking creatures, such as kobolds and lizardfolk. They are either used as guards or as trackers.
Ambush Hunters. In the wild, ambush drakes hunt in packs, often dividing their numbers - one group to lie waiting in ambush while another to drive their prey to the ambush spot. Ambush drakes use a combination of its poisonous bite and slowing breath to immobilize their targets as the rest of the pack swoop in for the kill.
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