Immutable Form. The doomstalker is immune to any spell or effect that would alter its form.
Magic Resistance. The doomstalker has advantage on saving throws against spells and other magical effects.
Living Metal. The doomsatlker regains 18 hit points at the start of its turn. If the doomsatlker takes acid damage, this trait doesn't function at the start of the doomsatlker's next turn. The doomsatlker dies only if it starts its turn with 0 hit points and doesn't regenerate.
Explodes. When the doomstalker is reduced to 0 hit points and fails its reanimation protocol it has a chance to explode. Roll a d6, on a 5+ the doomstalker explodes, each creature within 30 feet must make a DC 15 Dexterity saving throw taking 40 (9d8) lightning damage on a failure or half as much on a success.
Containment Field. Creatures have disadvantage on attack rolls against the doomstalker when their more than 5 ft. away from it.
Sentinel Construct. Other creatures provoke an opportunity attack from the doomstalker when they enter one of its weapons ranges. This attack can include a shot from its doomsday blaster.
Multiattack. The doomstalker makes four attack's with its gauss flayer.
Gauss Flayer. Ranged Weapon Attack: +11 to hit, range 120/240 ft., one target. Hit: 21 (6d6) necrotic damage. The target is disintegrated if this damage leaves it with 0 hit points. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This attack automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this attack disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this attack.
Doomsday Blaster. The doomsatlker fires a beam of searing energy, producing a large blast. The doomsatlkers attack hits a point of its choice within 240 feet. Each creature in a 30-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw. A target takes 65 (10d12) force damage on a failed save, or half as much damage on a successful one. The blast spreads around corners. It destroys objects in the area that aren't being worn or carried.
If the doomstalker moved this turn it can't use its doomsday blaster.
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