Tiny Humanoid (Goblinoid), Typically Chaotic Evil
Armor Class 10 Natural armor
Hit Points 3 (2d4)
Speed 30 ft.
STR
3 (-4)
DEX
16 (+3)
CON
4 (-3)
INT
1 (-5)
WIS
4 (-3)
CHA
10 (+0)
Skills Stealth +6
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 4
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The biblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Pin. Melee Weapon Attack: +2 to hit, reach 1 ft., one target. Hit: 5 (1d4 + 1) piercing damage.

Bite. Melee Weapon Attack: +2 to hit, range 1 ft., one target. Hit: 5 (1d8) poison damage. Any creature, after having been bitten, must make a constitution saving throw every day for 3 days. If they fail any of these, they go green and lose all of their fingers. Eating 5 biblins will cure this effect.

Description

Biblins are terrible, awful, evil little creatures that enjoy nothing more than swarming other creatures of any kind and injecting them with their heinous venom.

Lair and Lair Actions

Biblin Hive. A small hole in a tree or in soft earth, anywhere from 5 cubic feet to 15 cubic feet, that houses an incredible amount of biblins. The largest biblin hives can hold upwards of 100 of the little guys. They are particularly fierce when they feel their hives are being threatened.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillSwamp

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