Small Fiend (Devil), Lawful Evil
Armor Class 12 natural armor
Hit Points 28 (8d6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120, Passive Perception 11
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision

Innate Spellcasting. The devil's spellcasting ability is Charisma (spell save DC 12). The devil can innately cast the following spells, requiring no material components:
At will: vicious mockery
1/day each: counterspell, dispel magic, invisibility

Magic Resistance.
The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two melee attacks.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

r3xSean

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