Armor Class
12
natural armor
Hit Points
28
(8d6)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
11
(+0)
WIS
13
(+1)
CHA
15
(+2)
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120, Passive Perception 11
Languages
Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the devil's darkvision
Innate Spellcasting. The devil's spellcasting ability is Charisma (spell save DC 12). The devil can innately cast the following spells, requiring no material components:
At will: vicious mockery
1/day each: counterspell, dispel magic, invisibility
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two melee attacks.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Comments