Large Elemental, Neutral
Armor Class 16
Hit Points 102 (12d10 + 35)
Speed 0 ft., Fly 60 ft.
STR
15 (+2)
DEX
22 (+6)
CON
17 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +9
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flyby. The arclight phoenix doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Illumination. The arclight phoenix sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

Lightning Form. The arclight phoenix can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 4 (2d4) lightning damage. In addition, the arclight phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 4 (2d4) lightning damage.

Crackling Death. When the arclight phoenix dies, it explodes. Each creature within 30 feet of it must make a DC 13 Dexterity saving throw, taking 25 (5d10) lightning damage on a failed save, or half as much damage on a successful one. 

Actions

Arclight Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (3d8) lightning damage, and lightning jumps from the target to one creature of the phoenix’s choice that it can see within 30 feet of the target. That second creature must succeed on a DC 13 Dexterity saving throw or take 13 (3d8) lightning damage.

Monster Tags: Izzet

GujaratiSher

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