Keen Senses. The cheetah has advantage on Wisdom Perception checks that rely on Sight (During the day), Smell, & Hearing.
Pounce. If the Cheetah moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Cheetah can make one free bite attack against it.
Swift. The cheetah can take the Dash or Disengage actions as a bonus action.
Sprinter (3/per Short Rest). When the Cheetah uses Dash, it's speed is multiplied by six, and if it uses it's Pounce feature, the target of the Pounce has disadvantage on it's save against being knocked prone, it can only benefit from this feature 3 times before needing to short rest.
Pack Tactics. The Cheetah has advantage on attack rolls against a creature if at least one of the Cheetah's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
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