Action Surge (1x/short rest). On her turn, Asil can take one additional action on top of her regular action and a possible bonus action.
Amphibious. Asil can breathe both air and water.
Arcane Recovery (1x/long rest). After a short rest, Asil can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 4.
Cloak of Protection. Asil have a +2 bonus to all her saving throws.
Staff of the Radiant Soul. The staff has 10 charges. When Asil hit with a melee attack using it, she can expend up to 3 of its charges. For each charge she expend, the target takes an extra 1d6 radiant damage. She can also expend charges to cast the followings spells: Faerie Fire (1 charge), Daylight (3 charge). The staff regains 1d6 + 4 expended charges daily at dawn.
Eyes of Ashes of the Ages and Eternal Fire. Asil add an extra d8 to her initiative, she also roll 2d20 at dawn. Note the result, until next dawn, she can replace a d20 she roll with a noted result, she must choose to do so after you see the result, but before the DM tells if she succeed or not. She can also replace the result of an attack that target her with one of the noted results.
War Caster. Asil have advantage on her Constitution saving throws that she make to maintain her concentration on a spell when she take damage. She can also perform the somatic components of spells even when she have weapons or a shield in one or both hands.
Spellcasting. Asil is a 9-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Asil has the following Wizard spells prepared:
Cantrips (at will): Booming Blade, Groundswell Sweep, Message, Minor Illusion, Ray of Frost, Shape Water
1st level (4 slots): Absorb Elements, Gift of Alacrity, Mage Armor, Shield
2nd level (3 slots): Hold Person, Invisibility, Rime's Binding Ice
3rd level (3 slots): Counterspell, Slow, Summon Undead, Wall of Water
4th level (3 slots): Control Water, Fire Shield, Greater invisibility
5th level (1 slots): Wall of Force
Multiattack. Asil make two staff attack or one staff attack and cast one cantrip
Staff of the Radiant Sun. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d6 + 5 bludgeoning damage and Azil can move the target 5 feet to an unoccupied space, provided the target is no more than one size larger than her.
Groundswell Sweep (Cantrip). Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 1d6 +5 bludgeoning damage plus 3d6 cold damage. The target must then make a DC 16 Strenght saving throw of be move up to 15ft in a direction of Azil choice, on a failed save the creature is only move 5ft.
Ray of Frost (Cantrip). Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 3d8 cold damage and the target speed is reduced by 10 feet until the start of Azil next turn.
Bladesong (5x/long rest). Asil invokes the magic of her people and enters a magical stance of fighting, the air around her becomes filled with small droplets of water and cold like the abyss. This stance lasts for 1 minute. It ends early if she is incapacitated, if she don medium or heavy armor or a shield, or if she use two hands to make an attack with a weapon. She can also dismiss the Bladesong at any time (no action required). While her Bladesong is active she gains the following benefits:
- She have advantage on Dexterity (Acrobatics) checks.
- She gain a +3 bonus to any Constitution saving throw you make to maintain your concentration on a spell.
Second Wind (1x/short rest). Asil can use a bonus action to regain 1d10+4 hit points
Skirmish Tactics. When Asil hit a hostile creature with a weapon attack, she may take the Disengage action as a bonus action until the end of her turn.
War Magic. When she use your action to cast a cantrip, she can make one weapon attack as a bonus action.
Booming Blade. When a creature would trigger an opportunity attack from Asil, she use the Booming Blade cantrip.
Shield (Use a 1st level spell slots). When Asil, would be hit by an attack, she can cast the shield spell.
Eyes of Ashes of the Ages and Eternal Fire. As a reaction, she can add a +5 bonus to her AC or to a Saving throw, each time she do so she gain a level 1 mental exhaustion.
Description
Asil have the following item on her.
- Cloak of Protection +2
- Staff of the Radiant Sun
- Eyes of the Ashes of the Ages and Eternal Fire
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