Large Humanoid, Any Non-Good Alignment
Armor Class 19 Plate
Hit Points 212 (40d20 + 12)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +9, CON +8
Skills Athletics +9, Intimidation +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 12
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Heavy Blast Suit. Big Bob is resistent against damage coming from (magical) explosions and (magical) bullets.  

Magic Resistance. Big Bob has advantage on saving throws against any magical effect. 

Leadership Inspiration.  Any Ally within 30ft of Big Bob has advantage on saving throws against being frightened or charmed. 

Actions

Chainsaw. Melee Weapon Attack: +8 to hit, reach 10 ft., 3 targets. Hit: 35 (5d10 + 10) slashing damage. 

Inspire (1/day). When Big Bob shows himself on the battlefield, all Reunion allies gain hope of winning. For 1 round, all allies within 60 ft of Big Bob gain an inspiration die of 1D6 to be used on attackrolls, saving throws or ability checks. 

Description

One of Reunion's squad leaders. He wears a heavy blast suit and attacks with an electric chainsaw. He has been spotted leading peripheral operations in some remote areas, and is known to be a seasoned combatant and commander. Due to his devastating attacks and extreme survivability, proceed with utmost caution.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2021 4:38:09 PM
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