Amorphous. The ooze can move through a space as narrow as 1 centimeter wide without squeezing.
Gelatinous Movement. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, it can move through difficult terrain as if it were normal terrain.
Aquatic Visage. Green slimes can be mistaken as toxic puddles when motionless and are functionally invisible in green water, other than the trinkets within them.
Poisonous. A creature that touches the green slime or hits it with a melee attack while within 5 feet of it takes 5 (2d4) poison damage.
Split. If struck by slashing or lightning damage the Big Clear Slime will split into 2 Green Slimes each with half the health of Big Clear Slime.
Pseudopod. Melee Weapon Attack: +4 to hit, Reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage 5 (2d4) poison damage
Spit. Range Attack: +1 to Hit, range 30 ft., one target. Hit: 5 (2d4) poison damage.
Description
Slimes are oozes that are the souls of those who have died trapped within slime to bind them to the material plane. They typically contain trinkets from their life to help in the binding process. Slimes move by rolling or bouncing on land or on the bottom of waterways, or by pulsing in order to swim.
Green slimes are typically friendly and curious. They will approach people they can perceive. They are often found in groups and will try protecting weaker slimes.
Slimes do not need to eat, but can. If they do they can slowly grow larger. They are functionally immortal unless killed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/29/2021 9:22:06 PM
|
0
|
2
|
--
|
Coming Soon
|
Comments