Amorphous. The ooze can move through a space as narrow as 1 centimeter wide without squeezing.
Gelatinous Movement. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, it can move through difficult terrain as if it were normal terrain.
Aquatic Visage. Clear slimes can easily be mistaken as puddles when motionless and are functionally invisible in water, other than the trinkets within them.
Split. If struck by slashing or lightning damage the Big Clear Slime will split into 2 Clear Slimes each with half the health of Big Clear Slime.
Pseudopod. Melee Weapon Attack: +4 to hit, Reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Description
Slimes are oozes that are the souls of those who have died trapped within slime to bind them to the material plane. They typically contain trinkets from their life to help in the binding process. Slimes move by rolling or bouncing on land or on the bottom of waterways, or by pulsing in order to swim.
Clear slimes are typically friendly and curious. They will approach people they can perceive, but will run if attacked. They are often found in groups.
Slimes do not need to eat, but can. If they do they can slowly grow larger. They are functionally immortal unless killed.
Previous Versions
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12/29/2021 9:22:01 PM
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