Armor Class
13
(natural armor)
Hit Points
27
(4d10 + 5)
Speed
30 ft., Swim 30 ft.
STR
17
(+3)
DEX
10
(+0)
CON
13
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +5, CON +3
Skills
Perception +3, Stealth +4, Survival +5
Senses
Passive Perception 13
Languages
Common, Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Multiattack. They have two attacks with two different weapons.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Scaled Strike. Melee Weapon Attack: +4 to hit, reach 5 ft,. 1 target. Hit: 5 (1d4 + strength mod) bludgeoning damage.
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