Fey Ancestry. Captain Jorsunn has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Magic Resistance. Captain Jorsunn has advantage on saving throws against spells and other magical effects.
Silvered Weapons. Captain Jorsunn's arrows and shortsword are covered in silver sap and count as silvered.
Multiattack. Captain Jorsunn makes three attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Archer’s Eye (3/Day). As a bonus action, Captain Jorsunn can add 1d10 to his next attack or damage roll with a longbow or shortbow.
Fey Step (Recharge 4–6). As a bonus action, Captain Jorsunn can teleport up to 30 feet to an unoccupied space he can see.
Uncanny Dodge. When an attacker that Capatin Jorsunn can see hits him with an attack, he can use his reaction to halve the attack’s damage.
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