Medium Humanoid, Chaotic Evil
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Sylvan Druidic plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The firestarter is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): Control Flames, produce flame.

1st level (4 slots): Burning Hands, Fog Cloud, Healing Word, Absorb Elements

Actions

Bloodthorn Dagger. Melee Weapon Attack: +2 to hit, one target. Hit: 2 (1d4) piercing/slashing. Target must succeed a DC 5 CON save or gain 1 point of exhaustion.

Wildfire (4/day), As a bonus action, the Firestarter throws a flask of wildfire within 30ft as a range attack. This wildfire covers an area of 5ft and lingers for 4 rounds, dealing 5 fire damage to those who pass through it.

Description

The Firestarters are often used by the Bloodroot cult to sew chaos in the battlefield. Unskilled pyromaniacs, their main tactic is to start spread fires, either by accident or intent.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2018 4:21:06 PM
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Monster Tags: NPC

Habitat: ForestGrasslandHillMountainSwampUnderdark

MrjamesG

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