Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 78 (7d10 + 8)
Speed 40 ft., Swim 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +6
Damage Resistances Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages Deep Speech --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Standing Leap. The Ammut's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  (3d12 + 4) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 3ft., one target Hit: 2d12+2 Slashing Damage. The target must succseed a DC 12 Constitution saving throw or take 1d6+2 Necrotic Damage.

Description

A monster supposedly native to the Jungles of Dead men, the Ammut is a powerful hybrid of a Crocodile and Lion. A powerful creature said to bring forth death itself. With powerful Claws and a deadly bite that brings forth pain and suffering.

Habitat: GrasslandHillMountain

ArathorWarpick

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