Armor Class
13
(natural armor)
Hit Points
78
(7d10 + 8)
Speed
40 ft., Swim 40 ft.
STR
15
(+2)
DEX
12
(+1)
CON
18
(+4)
INT
12
(+1)
WIS
10
(+0)
CHA
10
(+0)
Skills
Perception +6
Damage Resistances
Necrotic
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages
Deep Speech --
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Standing Leap. The Ammut's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (3d12 + 4) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 3ft., one target Hit: 2d12+2 Slashing Damage. The target must succseed a DC 12 Constitution saving throw or take 1d6+2 Necrotic Damage.
Description
A monster supposedly native to the Jungles of Dead men, the Ammut is a powerful hybrid of a Crocodile and Lion. A powerful creature said to bring forth death itself. With powerful Claws and a deadly bite that brings forth pain and suffering.
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