Special Trait Name. A demon of Morgoth
Action Name. Enter the description for your action.
Flame Whip. Melee Weapon Attack: +4to hit, reach 150 ft., #6 target. Hit: # (2d12 + 4) [Slashing, Burning] damage.
Flame Scimitar Melee Weapon attack +4 to hit 10ft 2target hit (5d6+3) [Slashing, Burning] damage
Morgoth's command this allows the monster to use 3 actions
Reaction Name. It will destroy anything and everything it sees
Enter the description for how legendary actions work for your monster here. he channels fire powers
Legendary Action Name (Costs 3 Actions). Enter the description for your legendary action. it makes all it touches into flames incinerating it if flammable
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Balrog is ruthless and will never stop fighting until there master's command which is Morgoth or other strong and ancient masters
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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