Medium Celestial, Lawful Good
Armor Class 16 (natural armor)
Hit Points 100 (16d8 + 40)
Speed 30 ft., Fly 90 ft.
STR
15 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws WIS +4, CHA +7
Skills Insight +9, Perception +9
Damage Resistances Fire, Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Angelic Weapons. The Angel of Battle's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The Angel of Battle's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, magic missle as a level 3 caster.

Magic Resistance. The Angel of Battle has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Angel of Battle makes two melee attacks.

Sword of Flame. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Slashing damage plus 18 (1d6+4) radiant damage and 1d4 fire damage.

Healing Touch (3/Day). The Angel of Battle touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or

Wing Quills. The Angel of Battle unleashes 4 of its 12 sharpened wing feathers. The feathers are controled by the Angel and can be used like a ranged weapon. When the Angel uses this attack it flight speed is reduced by half. These wings to 1d8 peircing damage and 4d4+8 Radiant Damage.

Description

Angel of Battle are the foot soilders of the gods. Often times lead by the Deva legions. The Angels of battle are seldom seen and weild powerful swords of fire.

Monster Tags: Angel

ArathorWarpick

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