Medium Elemental, Lawful Neutral
Armor Class 18 (natural armor, shield)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +4, WIS +4
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Ignan, Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Tunnel Fighter. As a bonus action, The overlord can enter a defensive stance that lasts until the start of its next turn. While in this defensive stance, the azer can make opportunity attacks without using its reaction, and the azer overlord can use its reaction to make a melee attack against a creature that moves more than 5 feet while within its reach.

Shrapnel Explosion. When the azer drops to 0 hit points, the elemental flame in its body explodes, destroying the azer's bronze body as shrapnel. Creatures within 10 feet of the azer when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack.The azer makes three melee attacks.

BattleAxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage, or 17 (2d10 + 4) slashing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the azer can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the azer. A creature can benefit from only one Leadership die at a time. This effect ends if the azer is incapacitated.

Reactions

Parry. The azer adds 3 to its AC against one melee attack that would hit it. To do so, the azer must see the attacker and be wielding a melee weapon.

Description

It's unclear whether the dwarves of the Material Plane and azers of the Elemental Plane of Fire are related. Both have a similar physical appearance and mode of thinking; both are short and stocky, bearded, diligent, regimented and master craftsmen. Was there a common ancestor? A dwarf that wandered into the fiery dimension, or an azer that cooled off here? Did the same gods create both? Or is it just happenstance?

The azers are one of the most prominent races on the Plane of Fire, a distinction they share with efreet and salamanders. However, of these three races, the azer are the weakest and their lives are a constant struggle to avoid becoming slaves to the efreet.

Monster Tags: Elemental

just_some_twit

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