Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (chain shirt + defensive fighting)
Hit Points 88 (9d8 + 38)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The officer is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): booming blade, message, prestidigitation, friends

1st level (2 slots): protection from evil and good, shield, magic missile

Actions

Multiattack. The officer makes two longsword attacks. If it has a truncheon drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage, or 8 (1d10 + 4) slashing damage if used with two hands.

Truncheon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 1) piercing damage.

Reactions

Parry. The officer adds 2 to its AC against one melee attack that would hit it. To do so, the officer must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

HyperionCouple

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