Spellcasting. The officer is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): booming blade, message, prestidigitation, friends
1st level (2 slots): protection from evil and good, shield, magic missile
Multiattack. The officer makes two longsword attacks. If it has a truncheon drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage, or 8 (1d10 + 4) slashing damage if used with two hands.
Truncheon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 1) piercing damage.
Parry. The officer adds 2 to its AC against one melee attack that would hit it. To do so, the officer must see the attacker and be wielding a melee weapon.
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