Huge Construct (Fire Giant), Lawful Neutral
Armor Class 19 Natural Armor
Hit Points 285 (19d20 + 95)
Speed 25 ft., Climb 25 ft.
STR
25 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
7 (-2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +13, CON +11
Damage Resistances Acid, Lightning, Necrotic
Condition Immunities Frightened, Paralyzed, Petrified, Unconscious
Senses Darkvision, Passive Perception 13
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Burning Armor. Due to the fire giant soul stuck inside the heart of the golem the outer metallic layer of armor is constantly heated. Any melee attack against the golem deals 2d4 fire damage back to the attacker.

Clockwork Deconstruction. As the golem takes damage its body parts break off. Each 50 hp that is lost the golem will lose an arm, leg, or its head. Roll a d6 to decide which piece breaks off. If an arm is lost the golem cannot use its multi-attack. If its leg is lost is cannot use the stomp action, and if the head is lost it is considered blinded until it regains its head.

Clockwork Reconstruction. Due to the clockwork nature of the golem it can rebuild damaged parts of its body. At the beginning of its turn if the golem is missing a body part roll a d4 on an even number the body part is rebuilt and the golem regains 25 hp. Any lost abilities are returned to the golem. The DM decides what body part is rebuilt.

 

Actions

Multi-attack. The golem makes a greatsword attack and a punch attack.

Greatsword. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 10) [slashing] damage. 

Punch. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 10) [bludgeoning] damage. 

Stomp. The golem stomps the ground causing a shock wave all creatures within 30 ft roll a DC 16 Dexterity saving throw. On a failure a creature takes 4d8 bludgeoning damage and is knocked prone. On a success the creature takes half damage.

Description

The Collasatron is the leader of the constructs that guard and upkeep the Traveling Tower, the home of Abraham the Mage. He is a large dark steel construct the has a clockwork nature with a red glow seeping through gaps in his bodies shape. He stands 6 1/2 meters tall and has a fairly square shape.

Theo88

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