Medium Humanoid (Any Race), Any Good Alignment
Armor Class 18 (Plate Armor)
Hit Points 20 (2d12 + 7)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
11 (+0)
Senses Passive Perception 13
Languages Common and one other main language spoken by its race
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Swarm Tactics. This creature gains a bonus to all its saving throws and attack rolls equal to half of the allied infantry within 30 ft of it, rounded down, with a maximum of 6.

Spellcasting. The allied infantry is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +3 to hit with spell attacks). The Allied Infantry has following wizard spells prepared:
Cantrips (at will): fire bolt, true strike 
1st level (2 slots): false life, shield 

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage. 

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., 1 target. Hit: 5 (1d8 + 1) piercing damage.

Description

Part of a loose-knit group of rebels, allied infantry can be used as the main form of support for small uprisings in large towns and cities. They are trained in spellcasting to compliment their already well-formed knowledge of the art of war.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2018 8:19:57 PM
82
1
1.0
Coming Soon

Monster Tags: elfhumanoiddwarfhalf-elfhalf-orc

Magnatem

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