Swarm Tactics. This creature gains a bonus to all its saving throws and attack rolls equal to half of the allied infantry within 30 ft of it, rounded down, with a maximum of 6.
Spellcasting. The allied infantry is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +3 to hit with spell attacks). The Allied Infantry has following wizard spells prepared:
Cantrips (at will): fire bolt, true strike
1st level (2 slots): false life, shield
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., 1 target. Hit: 5 (1d8 + 1) piercing damage.
Description
Part of a loose-knit group of rebels, allied infantry can be used as the main form of support for small uprisings in large towns and cities. They are trained in spellcasting to compliment their already well-formed knowledge of the art of war.
Previous Versions
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12/26/2018 8:19:57 PM
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82
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1
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1.0
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Coming Soon
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