Large Plant, Neutral
Armor Class 15 Natural Armor
Hit Points 65 (9d10 + 5)
Speed 30 ft., Burrow 30 ft., Burrow 30 ft., Burrow 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +6
Damage Vulnerabilities Fire
Damage Resistances Acid, Poison
Condition Immunities Blinded, Charmed, Deafened, Grappled, Poisoned
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Seed Release. As a bonus action they can release a cloud of seeds. Every creature in a 15-ft radius must make a Con save (16 DC). On a fail they are infected by the seeds and they will slowly grow another Azrebeck inside them. For every week they are infected they subtract 10 hp from their max when they drop to 0 hp they are overcome by the seeds and transform into a Azrebeck. This can only be reversed by the wish spell, greater restoration, or remove curse. 2/day

 

Actions

Burrow. As a defense it can disappear below the surface reappearing in any unoccupied square in its range (30ft).

Tentacle. Melee Weapon Attack: + 5 to hit, reach 10 ft., 1 target. Hit: 7 (2d8 + 3) bludgeoning  damage. 

Poison Gas. It releases a spray of secondary spores causing each creatures in a 30-ft radius to make a Con save (16 DC). On a fail they take 27 (5d8 + 4) Poison damage. 

Description

At first it seems to be a a large simple succulent-like plant but when disturbs it reveals itself to be a Azrebeck.

Habitat: ForestMountainSwamp

MotherFox2

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