Armor Class
20
Natural Armor
Hit Points
253
(22d10 + 132)
Speed
40 ft.
STR
25
(+7)
DEX
15
(+2)
CON
23
(+6)
INT
4
(-3)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
STR +11, CON +10
Skills
Athletics +0, Perception +0
Damage Resistances
Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Condition Immunities
Frightened
Senses
Darkvision 60 feet, Passive Perception 15
Languages
--
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Traits
Charge. If the Hunter moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 27 (6d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet away from the Hunter and knocked prone.
Actions
Multiattack. The Hunter uses its slam or tail spines 3 times.
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 20 (3d8 + 7) bludgeoning damage.
Tail Spines. Ranged Weapon Attack: +7 to hit, range 60/120 ft., 1 target. Hit: 16 (2d12 + 3) piercing damage.
Comments