Large Monstrosity, Unaligned
Armor Class 20 Natural Armor
Hit Points 253 (22d10 + 132)
Speed 40 ft.
STR
25 (+7)
DEX
15 (+2)
CON
23 (+6)
INT
4 (-3)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +11, CON +10
Skills Athletics +0, Perception +0
Damage Resistances Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Condition Immunities Frightened
Senses Darkvision 60 feet, Passive Perception 15
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Charge. If the Hunter moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 27 (6d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet away from the Hunter and knocked prone.

 

Actions

Multiattack. The Hunter uses its slam or tail spines 3 times.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 20 (3d8 + 7) bludgeoning damage. 

Tail Spines. Ranged Weapon Attack: +7 to hit, range 60/120 ft., 1 target. Hit: 16 (2d12 + 3) piercing damage.

KingDwendal

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