Armor Class 16 Natural Armor
Hit Points 68 (8d10)
Speed 50 ft., Climb 50 ft., Fly 50 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +7, CHA +5
Damage Vulnerabilities Fire, Psychic
Damage Resistances Bludgeoning, Piercing
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm: The creature has advantage when it has 25 percent or less of its maximum health.

Sniper: on a critical hit made by this creature, triple the dice roll instead of doubling it. 

Actions

Drill Run: Melee Weapon Attack: +2 to hit, reach 5 ft., Hit: (4d6 + 3) Piercing damage.

Fell Stinger: Melee Weapon Attack: +2 to hit, reach 5 ft., Hit: (4d6 + 3) Piercing damage.

Sludge Bomb: RangedWeapon Attack: +2 to hit, range 40 ft., Hit: (8d6 + 3) Poison damage. Creature must succeed a Con save (DC16) or become poisoned.

X-Scissor: Melee Weapon Attack: +2 to hit, reach 5 ft., Hit: (2d6 + 3) Slashing damage.

 

Description

Armored Forest Toxic Bee is extremely territorial. No one should ever approach its nest this is for their own safety. If angered, they will attack in a furious swarm.

Habitat: Forest

Wiseman101

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