Hellish Damage. The Baron of Hell's attacks are magical, and deal an extra d12 fire damage.
Siege Monster. The Baron of Hell does double damage to structures.
Legendary Resistance (1/Day). If the Baron of Hell fails a saving throw, it can choose to succeed instead.
Multiattack. The Baron of Hell gets 2 Claw attacks or 1 other attack, followed by a fireball.
Claw Attack. The Baron of Hell slams its claws into the target: +8 to hit, reach 10ft, Hit: 24(3d12+5) slashing damage plus 7(d12) fire damage.
Hoof Slam. Baron stomps on target: +8 to hit, reach 5ft, Hit: 49(8d10+5) blunt damage plus 7(d12) fire damage.
Gore Charge. The Baron of Hell charges at a target horns first, must move 20ft: +10 to hit, reach 5ft, Hit: 45(6d10+12) piercing damage plus 7(d12) fire damage.
Fireball. The Baron of Hell charges up flaming energy in its fists and hurls it, 75ft range, 10ft radius of effect, all creatures in that area must make a DC 17 Dexterity saving throw, on a failure taking 28(8d6) fire damage, half on a success.
Murder Toss. If something is knocked out within 10ft of the Baron, the Baron will use a reaction and throw the body at its enemies: +8 to hit, range 40ft, Hit: 20(4d6+4) blunt damage.
Description
The Baron of Hell is a hulking demon with huge horns and goat hoof feet. Standing at 12 feet tall, It is a greater demon that is usually followed with weaker demons. They are unrelenting and will stop at nothing to kill anyone in their path.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/4/2021 2:34:20 AM
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5
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1
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1.1
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Coming Soon
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12/4/2021 2:40:05 AM
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5
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1
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1.2
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Coming Soon
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1/1/2022 9:57:07 AM
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15
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3
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--
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Coming Soon
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