Fire Absorption. Whenever the bone mason is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Reactive. The sentinel can take one reaction on every turn in a combat.
Multi Attack. The bone mason makes four melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [slashing] damage.
Ballista. RangedWeapon Attack: +5 to hit, range 120/480 ft., 1 target. Hit: 17 (3d10 + 3) [piercing] damage.
Parry. The sentinel adds 2 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker and be wielding a melee weapon.
Description
Kasimir Sundrinker created the bone masons to maintain the daily operations of his underground citadel. These undead are skeletons whose bones have been coated in an alchemical metal. These reinforcements make them hard to damage, and Kasimir’s magic has warded them against the radiant powers of his ultimate creation—the Unseen Sun.
Servitors of a Lost Empire. The bone masons are perfectly loyal servants. When Kasimir created them, he made his servitors out of skeletal corpses from his lost civilization, and instilled them with animating spirits created from the souls of those very same people. Most bone masons lack a complete soul, making them ideal laborers. However, fragmented memories from their old lives occasionally surface. They all remember enough to see Kasimir Sundrinker as their true leader, and to obey his every order with
unquestioning patriotism.
Vestiges of an Honorable Burial. The ribcage of each bone mason contains glass canopic jars holding the preserved heart, brain, and liver that correspond to the soul bound to the metal skeleton’s body.
Proficiency Bonus +2
Comments