Medium Humanoid (Lizardfolk), Neutral
Armor Class 23 (natural armor + CHA modifier)
Hit Points 273 (13d20 + 13)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
17 (+3)
Skills Perception +4, Stealth +4, Survival +6
Senses Passive Perception 14
Languages Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Lightfooted. Captain Kroq can take the Dash or Disengage action as a bonus action on each of his turns.

Sea Legs. Captain Kroq has advantage on Strength and Dexterity skill checks made whilst standing on a waterborne vehicle (as described on page 157 of the Player's Handbook).

Sneak Attack. Captain Kroq deals an extra 5d6 damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the captain that isn't incapacitated and the captain doesn't have a disadvantage on the attack roll.

Suave Defense. While Captain Kroq is wearing light or no armor and wielding no shield, his AC includes its charisma modifier.

Blessing of the Destroyer of Monsters. When Captain Kroq reduces a hostile creature to 0 hit points, or scores a critical hit with a weapon or spell attack, he gains 20 temporary hit points.

Devil's Sight. Captain Kroq can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Innate Spellcasting. Captain's Kroq's spellcasting ability is Charisma (DC 18, +10 to hit with spell attacks). Captain Kroq can innately cast the following spells, requiring only verbal components:

At will: alter self
1/day: feeblemind, finger of death, flesh to stone

He knows the following warlock spells:

Cantrips (at will): eldritch blast, friends, mage hand, prestidigitation
1st-5th level (3 5th level slots): armor of agathys, arms of hadar, banishment, cloud of daggers, counterspell, dimension door, fly, gaseous form, hallucinatory terrain, hunger of hadar, invisibility, misty step, vampiric touch

Pact of Blood. Enhanced by the corrupted blood coursing through his body, all of Captain Kroq's weapon attacks deal an extra dice of damage (included in the attacks). 

Actions

 Multiattack. Captain Kroq makes three attacks: one with a whip and two with his rapier.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: (2d8 + 4) piercing damage.

Whip. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: (2d4 + 4) slashing damage. If the target is medium or smaller, it must make a DC 15 Strength saving throw. On a failed save, the creature is knocked prone.

Wrath of the Scorned (1/day). The hatred and rage of being exiled by his people during the Battle of the Ages explodes in a dazzling display of arcane horror. A 60 ft radius around Captain Kroq turns dark, emanating a fowl and unsettling aura. As a bonus action, or as a reaction to being attacked once this is activated, Captain Kroq can teleport anywhere in this 60 ft area. Each creature who starts their turn in this area or moves through it on their turn must make a DC 18 Wisdom saving throw. On a failed save, a creature loses all remaining movement for that turn. Any creature Captain Kroq chooses takes 5 necrotic damage at the start of their turn as long as they are within the aura. Captain Kroq then heals 5 points, and he can make a rapier attack against a creature in this area regardless of their distance from him. This effect lasts for a minute.

Reactions

Parry. Captain Kroq adds 2 to his AC against one melee attack that would hit it. To do so, Captain Kroq must see the attacker and be wielding a melee weapon.

Habitat: ForestSwamp

ValerieWasHere

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