Medium Beast, Typically Neutral
Armor Class 12 Hide
Hit Points 13 (2d10 + 2)
Speed 20 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
3 (-4)
Senses Blindsight ~echolocation~, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echolocation. This Creature can 'see' its surroundings in low- to no lighting

 

Actions

Action Name. Enter the description for your action.

Bite. Melee Attack: +10 to hit, reach 1/2 its body length, 1 target. Hit:  (1d6 + 2) slashing damage. 

Screech. Ranged Attack: +15 to hit, range 5/10 ft., 2 target(s). Hit: # (2d8 + 1) [damage type] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it's a snake with a bat head & wings, also stubby lil legs. can be 6-4ft. long.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

QuinnDrakonberry

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